🎲Class and Dice mechanics

Players can choose from three classes: Warrior, Mage, Cleric

Class Details & Stats: 1. Warrior: HP (Health Points): 6 Attack Mechanics: 25% chance to miss 50% chance to deal 1 damage 25% chance to deal 2 damage Special: None. The warrior relies on brute strength and a higher health pool.

2. Mage: HP: 4 Attack Mechanics: 50% chance to deal 1 damage 50% chance to deal 2 damage Special: Mages possess a powerful ability that can be unleashed once per game (details below).

3. Cleric: HP: 5 Attack Mechanics: 20% chance to miss 40% chance to deal 1 damage 40% chance to deal 2 damage Special: Clerics have a healing ability, accessible once per game (details below).

Gameplay Mechanics: Players roll a dice (using the /roll <target> command) to determine the damage they inflict. The <target> represents the index of the player they want to attack. Players can utilize their class's special ability using the /special command. Note: Specials can be used only once per game. The goal is to reduce the HP of opponents to zero while ensuring your HP remains above zero.

Dice Probability per class

Warriors:

1-5: miss 6-15: 1 damage 16-20: 2 damage

Cleric: 1-4: miss 5-12: 1 damage 13-20: 2 damage

Mage: 1-10: 1 damage 11-20: 2 damage

Special Abilities:

  1. Mages can unleash frost bolt, a devastating magical attack. This deals 1 dmg and freezes the enemy ( chosen enemy cannot move next turn).

  2. Clerics have the divine power to heal themselves. When using the special ability, clerics can deal 1 damage to others while healing themselves by 1 hp.

The Dice Mechanic:

The game uses a dice mechanic to determine the outcome of an attack. When a player chooses to attack, they "roll" a virtual 20-sided die. The outcome of the roll, combined with the attacking class's probabilities, determines the damage dealt to the enemy.

For instance, if a Warrior attacks and the dice outcome falls within the 25% miss range, the attack will miss, and no damage is dealt. Similarly, if a Mage rolls a result that falls within their 50% chance to deal 2 damage, the targeted enemy will lose 2 HP.

In conclusion, Champion's Arena is a game of strategy, luck, and risk. Choose your class wisely, use your abilities at the right time, and may fortune favor your rolls!

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